

After that, I sketched over some elements within that silhouette that stuck out to me, carved out some interesting edges.
After that, I took away elements that weren't working and refined ones that needed it. I applied value and texture, as well as some detail.
I just wanted to throw this one out there, but this is my first decent 3d model I made. I have provided a video turnaround of the model as a wireframe, grayscale and with texture maps applied. SINCE then I have learned better texturing and modeling techniques, bump mapping and lighting, but I still feel this is worth sharing. I will share a model that is a better example of texturing than modeling at a later date.
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