Here is the progress on my head sculpt. The shoulders are small because they won't be visible, they will be entirely hidden under the shirt geometry.
This is not yet at a finished state- I still have to do fine detailing and rework the ears and eyelids.
I'm pleased with the progress so far, though
Wednesday, May 23, 2012
Monday, May 21, 2012
Quick ZTool Update
An update to the ZTool for the boots seen in my previous model. The old ones looked like ugly rounded rain boots, and desperately needed to be fixed.
They look significantly better at this point. The laces will be an additional piece of geometry, since we don't have a poly limit for these.
They look significantly better at this point. The laces will be an additional piece of geometry, since we don't have a poly limit for these.
Wednesday, May 16, 2012
Updated Works/ W.I.P
My sincerest apologies if anything here looks weird. Apparently they've changed blogger, and I don't understand or like the new layout. It's really... Blah. Reminds me of the new Xbox dashboard- a bunch of squares...
Revised the port town. Added some clouds for atmosphere, some greater contrast in the warm/cool colors.
Revised my horror foyer, mostly just improvements to texture quality (as in, there is now textures)
The front and back of a model I am currently working on. Started in Maya, then took it into ZBrush for some subdivision modeling. So far I'm happy with the results. I need to go back and revise the shirt a bit, and the shoes aren't quite finished. Head will be done by next week.
In case anybody reads this, I'm not sure why the models don't overlap when I append them into sub tools? The pivot point on all the pieces was at the origin in Maya. Bizarre.
The actual labels on this are not mine, I got them from google. This was my first experiment at lighting. Models were provided by teacher, paint labels by google. Like I said, all about the lighting for this one (though I did paint the stains and create the UVs and so forth)
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