Tuesday, February 28, 2012

Model Sheet/Fantasy Environment

A fantasy environment. My concept is that this dragon was slain in some sort of a war, and these airship batallions created sort of a port town in it's carcass. i used some photo texture for the sky and all the mountains, balanced the color a few times to try and increase the focal point by the landing strip.
A model sheet for my gun (which I think I had posted earlier?), containing the top, bottom, front, back and side views. I'm eager to model this! Hopefully I can find the time soon, school is intense!

Monday, February 27, 2012

Texture Work and Animation Principles



This is an example of my texturing skill. this is a VERY low poly game model, It's around 2000 tris. It has a specular map, a normal bump map and a standard diffuse map. Maybe the scratches on the side are a bit intense, but they help show off the specularity so I personally think they work. My instructor thought they were too intense, and I could see his point of view. Also notice that the dirty area at the base has much less specularity than other parts of the model.

The model has some edgest that could use some champfering, but it serves it's purpose well enough.



This is an animatic storyboard. Character model sheets, script and scratch track were provided for me by the instructor (I had nothing to do with any of them).



And here is a short animation of Dad lifting a stone.

Saturday, February 25, 2012

Additional design works

Ok, so I wasn't actually going to upload this, as it's not a game art focused piece. What it IS, however, is an example of my ability to create characters to fit within the art style and design ethos that is not my own. As such, here is a self portrait in the style of Scooby-Doo (with the cast for comparison). I added some noise to achieve a grainy effect on myself.


A bit of illumination on the design process. At bottom we have three guns made from composited images appropriated from the internet. Those guns were each turned into brushes which were used to create the simple silhouettes at top.


After that, I sketched over some elements within that silhouette that stuck out to me, carved out some interesting edges.


After that, I took away elements that weren't working and refined ones that needed it. I applied value and texture, as well as some detail.






I just wanted to throw this one out there, but this is my first decent 3d model I made. I have provided a video turnaround of the model as a wireframe, grayscale and with texture maps applied. SINCE then I have learned better texturing and modeling techniques, bump mapping and lighting, but I still feel this is worth sharing. I will share a model that is a better example of texturing than modeling at a later date.





Saturday, February 18, 2012

Industry Focused Work

Sorry for the long delay in updates. I'm now focusing my art on industry related designs and skills.
A concept painting of a creepy mansion foyer. Will see photo texture in a future revision, as well as some color (maybe)

A creature design. This was made using a random brush (made from a nudibranch photo) in random patterns, pulling a design out of the detail within the brush strokes. The result, to me, formed this. It is, conceptually, a mixture of sort of a nautilus, a crab and maybe some sort of parasite.



A loose concept with little preparation and research time. Research, sketch and value was maybe about three hours. I need to get faster at this! It's a time traveling goblin assassin. I tried to illustrate this through the Roman pauldron, native American chest guard, commando pants, kusarigama and technological gauntlet. It could have been better, but I'm not mad at it.





A character concept sketch with an alternate costume. Her design is sort of a tribute (in the left, alternate costume), to Jackie Chan in First Strike. The concept for me is that she's a badass ex-con mechanic fist fighter. I would like to develop the character further as I create more fighting game characters.







A loose concept sketch of a bipedal robot. It's maybe a bit too similar to Metal Gear Ray, and is obviously unfinished. May revisit and redesign it at a later date.


I'll try and update this more regularly with industry focused material. If you would like to see any NON game art and design related material, please visit http://fishbowlart.blogspot.com where I will post sketches, designs and thoughts. Future posts on this blog will likely be more concise than this one.