A concept painting of a creepy mansion foyer. Will see photo texture in a future revision, as well as some color (maybe)
A creature design. This was made using a random brush (made from a nudibranch photo) in random patterns, pulling a design out of the detail within the brush strokes. The result, to me, formed this. It is, conceptually, a mixture of sort of a nautilus, a crab and maybe some sort of parasite.
A loose concept with little preparation and research time. Research, sketch and value was maybe about three hours. I need to get faster at this! It's a time traveling goblin assassin. I tried to illustrate this through the Roman pauldron, native American chest guard, commando pants, kusarigama and technological gauntlet. It could have been better, but I'm not mad at it.
A character concept sketch with an alternate costume. Her design is sort of a tribute (in the left, alternate costume), to Jackie Chan in First Strike. The concept for me is that she's a badass ex-con mechanic fist fighter. I would like to develop the character further as I create more fighting game characters.I'll try and update this more regularly with industry focused material. If you would like to see any NON game art and design related material, please visit http://fishbowlart.blogspot.com where I will post sketches, designs and thoughts. Future posts on this blog will likely be more concise than this one.
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