Saturday, February 25, 2012

Additional design works

Ok, so I wasn't actually going to upload this, as it's not a game art focused piece. What it IS, however, is an example of my ability to create characters to fit within the art style and design ethos that is not my own. As such, here is a self portrait in the style of Scooby-Doo (with the cast for comparison). I added some noise to achieve a grainy effect on myself.


A bit of illumination on the design process. At bottom we have three guns made from composited images appropriated from the internet. Those guns were each turned into brushes which were used to create the simple silhouettes at top.


After that, I sketched over some elements within that silhouette that stuck out to me, carved out some interesting edges.


After that, I took away elements that weren't working and refined ones that needed it. I applied value and texture, as well as some detail.






I just wanted to throw this one out there, but this is my first decent 3d model I made. I have provided a video turnaround of the model as a wireframe, grayscale and with texture maps applied. SINCE then I have learned better texturing and modeling techniques, bump mapping and lighting, but I still feel this is worth sharing. I will share a model that is a better example of texturing than modeling at a later date.





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